Full Stack Developer

Location: Buenos Aires City, Argentina

Avalibility: full-time


0-2 years

AngularjsElectronMongodbMongooseDockerCircleCiSwiftMeteorxamlXamarinXamarin Forms

2-5 years

ReactJavaScriptZ-Brush3D Studio MaxNodejsExpressjsC++React nativeActionScriptAdobe PremiereAdobe IllustratorAdobe PhotoshopXcodeFlash Player

5-9 years



Pablo is a talented Software Developer with wide experience in the IT Industry. He has been working in several software development projects such as web and mobile applications as well as game developments and he is even researching the virtual reality and augmented reality field. His technical background is broad as his experience and has been programing in the following development languages: React.Js, React Native, Node.Js, Angular.Js, Express.Js, MongoDB, Docker, Circle CI, Mongoose, Javascript, Xamarin, Unity 3D, Microsoft Hololens, among others. Regarding his attitude, Pablo is a very responsible and committed person, he is always eager to learn and has excellent communication skills. On the whole, programming is Pablo’s passion and for that reason, he would be the ideal candidate to take part in any type of project connected to this industry.



January 2016 - CURRENT

Senior Software Developer

PROJECT: Lattice 

Since June of this year, Pablo has been working on the development of a crypto trading platform. For this project, he has been working on both sides, the front end and back end.


    PROJECT: Souszen 

    This project was about the development of an internal Souszen web application targeted to Tosticentros owners. This was about a food service automation platform that digitizes food prep and pairs it with actionable, real-world data. The platform allows restaurant operators and owners to collect real data on what people are ordering, and use it to run a more profitable business: automate inventory/supply chain management, learn what people are ordering, and which combinations of ingredients are selling the best and schedule and plan meal prep for large-scale food service operations, limiting the need for a chef at every location. This system which the AccelOne team designed contains an “ingredients” database created by them, with data units and equivalencies (e.g. volume, cups, metric, etc) defined. Geolocation also allows multiple locations of a restaurant to be visualized, with data analyzable on a local, state, or regional level. In this experience, Pablo was responsible for the development of the back end side.


      PROJECT: CertFocus 

      Throughout this experience, Pablo was part of the Front-end team in a project for a United States client in the insurance industry using ReacJS and NodeJS as the main technologies. This development project was about the creation of a system in which the main goal was to verify that the contractors' insurances were valid and in conditions.


        PROJECT: Iwitness 

        This assignment was about the development from scratch of an emergency application. In an emergency situation, the app allows users to record what is happening in order to be sent with the location to your emergency contacts through an email. In addition, it allows you to call the emergency number of the corresponding country. For this project, Pablo performed as the Front End Developer working with Swift as the main technology.


          PROJECT: Joe Coffee Application ""

          Joe Coffee Application's mission is to empower local coffee shops with the technology to compete with corporate coffee on convenience and to bring the independent coffee scene under one app. The key to their success is a well built iOS and Android application. This client needed to finish their React Native iOS Application and to test it. This required Pablo to add in correct endpoints for grabbing orders from API, reformat how orders are displayed, ensure push notification when orders are received come in and make sure all notifications are sent correctly to customers.


            PROJECT: Authentic Offer 

            "Authentic Offer" was a project about the development of a real estate website for the buy and sale of properties. Throughout this project, Pablo was involved in the development from scratch of the front end side and he also helped out on the back end side.


              PROJECT: Gig Economy Group 

              This project is about the development of an extensive multi-platform mobile application called GEG. This application is a sales, marketing and management tool available for Android, iOS and Windows Universal App Platform created for the utilization of our client's independent distributors to improve their selling process. For this software development project Pablo acted as a Senior Front End Developer using Xamarin as the main developing language. He was involved in wireframes and native views development, custom renderers and he created new application components.

                XamarinXamarin FormsC#xaml

                PROJECT: ATTACH.IO ""

                The main goal of the project was to improve existing functionality and to add new features to the Attach product. The stack was based on Meteor and React. All the tasks were done on time and customer was glad with the quality of the provided services and the commitment of our team.


                  Backend Developer

                  PROJECT: ZIING 

                  Pablo is currently involved in the backend development of an iOS application which allows users to create different kind of events (Public or private events) and also this application suggest to them other events taking into account user's interest and their location. This project has not gone live yet and is still in progress.


                    PROJECT: Candidate Viewer 

                    AccelOne Internal project for which a website for candidate information storage was built. As a Backend Developer, Pablo helped in the development of the Product's MVP and he also participated in bugfixing and creating of new features.


                      Unity 3D Developer

                      PROJECT: AUDIOCONTROL 

                      Pablo took part in this incredibly challenging project for which he performed as Unity3D Developer. As such, he was assigned the following tasks: user interface layout building, application logic as well as data persistence.

                        UnityC Sharp

                        PROJECT: DOUBLE EXPOSURE 

                        Double Exposure was a brief gaming project where Pablo fulfilled a Unity3D Developer position. Throughout this experience, he devoted himself to screen layout and game logic building. What is more, he has also programmed this game both for iOS and Android platforms. On top of that, he also handled videos and pictures upload.

                          UnityC SharpAndroidIOS

                          PROJECT: MOVIE TRIVIA 

                          At Movie Trivia, Pablo joined this project and contributed to its content uploading, game logic and screen layout. Apart from that, he collaborated with its Android and iOS platforms development.

                            UnityC SharpAndroidIOS

                            HOLOLENS DEVELOPER

                            Pablo is currently researching about Hololens technology, he is making tests and developing games in Unity 3D over this platform. He has already create some characters for virtual reality games as well as games prototypes. Moreover, he has participated as a speaker about Virtual reality and Augmented Reality in AccelOne's Hackathon.



                              June 2014 - CURRENT

                              Mobile Developer

                              PROJECT: Social Media Mobile Application 

                              Pablo is currently working in an independent project regarding the development of a social media mobile application. Through this applications users will be allowed to create users, login, share information and connect with other people. This application has been developed entirely by himself and will be ready for the app store soon.

                                React nativenodejsmongodb

                                Funler is an innovative learning company especially for kids and they have come up with a mobile application that includes gamification for kids to keep on learning any time. For this project, Pablo behaved as a Mobile Application Developer and programmed the mobile iOS and webview for this application. Apart from that, he also focused on adding gaming elements as well as taking care of the native iOS side of the application, notifications, webview compatibility and native video player.


                                  Game Developer

                                  PROJECT: CAT ON THE ROOF 

                                  Pablo got involved in the development of this game called Cat on the Roof. Even though this game had already been coded by other programmers, he had to have all those tasks redone. He applied JavaScript and Unity 3D for User interface programming and mostly for character reactions as well as game traps. Lastly, he kept in touch with the designing team and artist to whom he summarized game information.


                                    PROJECT: MAXI’S AWESOME ADVENTURES ""

                                    Maxi’s Awesome Adventures is one of Pablo’s personal projects and he has created this wizard that will face different obstacles on his way. He began this project from scratch and he was able to design and develop this entire game all on his own in a week.


                                      Pablo is the creator of this mobile game application and worked in tandem with his friends to launch this brand new game that allows users to keep their brain fitness by doing some exercises proven to be good for their mental health. Finally, the application was designed and programmed on iOS platforms and AppleWatch.


                                        Pablo worked together with a friend of his on this game that consists in avoiding all sorts of obstructions on the dragon’s way. For this game, Pablo was responsible for the development of this game utilizing C# and Unity3D. They also placed this product on Android devices.

                                          UnityIOSAndroidC Sharp

                                          Pesky Mole is a modern version of the game “Whack a mole” that Pablo thought up all on his own. He got involved in the design and programming of this mobile application, available both in iOS and Android devices.

                                            UnityIOSAndroidC Sharp

                                            50 CUBES INC

                                            February 2014 - June 2014

                                            C# AND UNITY 3D DEVELOPER

                                            PROJECT: SPACE PIRATES ""

                                            Space Pirates is a mobile game developed both on Android and iOS platforms and during this project, Pablo helped optimizing the application size in all platforms, code, reducing and fixing resolution issues. On top of that, he added integration with Google Play game services and textures. Pablo was part of a seven people team, and he belonged to the FrontEnd development area.

                                              UnityC Sharp


                                              March 2011 - February 2014

                                              C# AND UNITY 3D DEVELOPER

                                              PROJECT: TOP FARM 

                                              Pablo participated in the development of Top Farm which is a mobile application that allows users to build their own land. Mainly for this project, Pablo added movement to animated animal characters on the game and contributed to some exportation problems-fixing. Furthermore, he has also programmed system for users to purchase and sell objects besides enabling to connect with other social networks.

                                                UnityC Sharp

                                                ACTIONSCRIPT 3 DEVELOPER

                                                PROJECT: CAFE MANIA 

                                                Café Mania was a game developed on the social network Orkut for which Pablo assisted for little time in the programming of several features and also dealt with this game’s maintenance.


                                                  PROJECT: MINI FAZENDA 

                                                  Mini Fazenda is the biggest and most popular social game in the Brazilian community for which Pablo by utilizing ActionScript programming language, worked on several features. Among the changes he took part in, he worked on a “goal system”, path finding for animals and weather effects. Throughout this experience, he was looked up by his workmates and he was regarded as the “functionalities expert”.



                                                    August 2009 - March 2011

                                                    GAME DEVELPER

                                                    PROJECT: POKER PALACE – PLAYDOM 

                                                    Poker Palace is an online game for users to gamble freely and as a Game Developer, Pablo stayed throughout this projects to solve all the problems the application suffered from.


                                                      PROJECT: MARKETPLACE - PLAYDOM 

                                                      Marketplace is a business simulation game that allows users to manage their own store and Pablo contributed to its development and enhanced performance. On top of that, another interesting feature is that this game was connected to social networks.


                                                        PROJECT: DRAGONS MINIGAMES - DREAMWORKS 

                                                        Pablo got involved in this important American entertainment company for which he dealt with game web programming by applying ActionScript 3 language.





                                                          Game Artist

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                                                          Game Developer

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                                                          Docker Complete Training



                                                          The Complete REACT Web App Developer Course


                                                          teaching experience

                                                          DA VINCI INSTITUTE

                                                          2012 - 2012

                                                          Programming Teacher

                                                          The course covered different aspects of engines, programming and tools for game development, such as design patterns, how to create a particle system, how to use a pool for enemies and particle systems, field of view for enemies and simple AI, modify meshes by collisions, implementation of a quest system, how to use waypoints. By the end of the class each student had to present a game using what was learned.



                                                          WHAT CLIENTS SAY

                                                          Pablo is an exceptional developer and person. Always self motivated and looking forward for new and harder challenges. He learns completely new tech stacks at light speed, and after doing 6 projects together, he always proved to raise the bar with the quality of his deliverables, which are always on time. It is a pleasure to work with Pablo!

                                                          Luis Paradela/ CTO/ AccelOne

                                                          WHATS NEXT?